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Moving Motivators Retrospective

  • Photo du rédacteur: Florian Grassot
    Florian Grassot
  • 6 août 2018
  • 3 min de lecture

Dernière mise à jour : 9 août 2018

The term "Moving Motivators" comes from Jurgen Appelo Management 3.0, you can read more here .


I've had an introduction of the moving motivators some weeks ago, and I was thinking at the time "This is cool, I should propose this serious game to my team for the next sprint retrospective !".


The idea was simple yet powerful, How do define what makes everyone goes to work everyday instead of staying at home ? What do people strive for ? What are our intrinsic motivators ?


"I believed that knowing this -to some degree - would help the team to understand better each other and would result in collaborating more efficiently."

After some reading of experiences with moving motivators retrospective, I've decided to introduce the concept of this serious game. I had a backup plan (which was another retrospective exercise) if the team was not volunteering for this exercise, which I did not need in the end. I could totally understand that some team members would not like to expose themselves.

In my opinion, there are some prerequisites needed before trying this serious games in retrospective:


- People should feel safe to share their motivations.

- This should be done with great benevolence.

- No judgment on personal motivations whatsoever.

- People should have a way out, "This is getting too personal", or "I'm uncomfortable to continue".


"In short, Psychological Safety should preferably be implemented and promoted in your company or at least in your team before trying this."

What differs while applying the moving motivators games in retrospective is that we do not follow exactly the same steps, and the end-results is not the same.


Before starting, I clearly explained the role of this game for the retrospective : To get all results anonymized in an Excel form and to get a graph to know the most important motivators and how much the team is motivated for each.


The team really surprised me ! They were all volunteers to get this experiment done.

We shared personal stories, experiences, laughs...


This game was a real success, I believe the team is progressing step by step to become a self-independent and super productive team!

Steps


- Get the card from the official site

- Share each members a complete deck (between 3 to 9 people)

- Share a "brief" description of each card to have a common definition. (5 minutes)

- Everyone sort their cards ( 10 - 15 minutes)

- Everyone can share with each other why they have placed they cards in this particular order, Start with yourself, it will show the way and ease up discussion. ( 15 -20 minutes)

- Ask them to rate their own level of motivation for each motivators from "1 - I'm depressed", to "8 - I'm super motivated !!!" (10 minutes)

- Gather all data and produce a graph.



Moving Motivators Graph


The red line represent the average team level ranking of motivators.

In this example, the Relatedness, Mastery, Curiosity and Freedom are the most important motivators for the team.


The blue line represent the average team motivation level (rank from 1 to 8).


With a quick view, you can see in this example that the Level of Mastery is really important for this team, however they are currently lacking in this aspect.


Files

Files are available on Google Drive platform :

Moving Motivator Graph File : https://drive.google.com/file/d/1P0Tt_b_ovOqBAgdfR4kaEwyGqXEDmXk3/view?usp=sharing

Moving motivators Paper Sheet https://drive.google.com/file/d/1-6SwghlVcT2OBUDxbJDwCVU8uDpgsR1V/view?usp=sharing



Results


From the data gathered, you can see which motivators is important for your team, and where the motivation level is lacking - or not! This is really interesting as you can directly see where you can focus to improve what the team is currently in need of.


Share this with your team, and work towards your next goal !




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